Kirby's Dream Land Unused Unfinished Super Game Boy BIOS SNES OBJ_TRN C1 DATA_SND 79 Display Mode P2
Because the OBJ_TRN mode doesn't really display a whole lot of interesting graphical display in this game as a result of the status bar being at the bottom of the screen, I've decided to also include the palette modification code as well.
Showcasing more games with the unused unfinished SNES OBJ_TRN display mode enabled.
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Showcasing more games with the unused unfinished SNES OBJ_TRN display mode function enabled.
*Each of the 24 8x8 or 16x16 objects can be set to either opaque or allow transparent. Overlapping per object is possible, and the prior entree will overlap the next without interfering with GBP settings.
Original video discovery and explanation of the unused and unfinished SNES OBJ_TRN mode programming:
https://www.youtube.com/watch?v=V4pYy2lIz5E
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