Modifying the Super Game Boy 2 custom palette editor to access default Dr. Mario Mixed Palettes 2/2
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Dr. Mario now with new exciting, fun, wild, and extreme palettes by mixing and matching the default Super Game Boy 32 palettes accessible from the palette editor, which is now possible
Original thread: https://twitter.com/nensondubois_/status/1745253570595672075 (because bluesky does not allow relative post links, unlike Twitter. Anyway, it is possible to mix and match all of the default pre-defined palettes! The possibilities are endless!
Did you ever want to play Tetris using the pre-defined palette assigned to the game in reverse? Now it is possible! Last picture is normal.
80EC7F00 - pal adr; default load 32-BIT entree .org $0010 {set $var: 00
80EC8080 - pal adr; $0010...
80E4DBFF - set pal limit;FF
80E802FF - set pal limit;FF
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