Modifying the Super Game Boy 2 custom palette editor to access default Zelda Link's Awakening DX Pal
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Link's Awakening DX palette by mixing and matching the default Super Game Boy 32 palettes accessible from the palette editor, which is now possible
Original thread: https://twitter.com/nensondubois_/status/1745253570595672075 (because bluesky does not allow relative post links, unlike Twitter. Anyway, it is possible to mix and match all of the default pre-defined palettes! The possibilities are endless!
Did you ever want to play Tetris using the pre-defined palette assigned to the game in reverse? Now it is possible! Last picture is normal.
80EC7F00 - pal adr; default load 32-BIT entree .org $0010 {set $var: 00
80EC8080 - pal adr; $0010...
80E4DBFF - set pal limit;FF
80E802FF - set pal limit;FF
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At present, nensondubois has 13,596 views spread across 65 videos for The Legend of Zelda: Link's Awakening, with the game making up 14 hours of published video on his channel. This is 3.48% of the total watchable video for The Legend of Zelda: Link's Awakening on nensondubois's YouTube channel.