Monster RPG 2:Solucion Bug Silex Parte 8 [Español]
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Solucion al bug del silex :
if (getMilestone(MS_KILLED_GOLEMS)) then
music = "Flowey.ogg"
end
function start()
sk0 = Object:new{x=3, y=3, anim_set="shopkeep0"}
sk0d = Object:new{x=3, y=4}
sk1 = Object:new{x=19, y=3, anim_set="shopkeep1"}
sk1d = Object:new{x=19, y=4}
sign = Object:new{x=11, y=4}
out = Portal:new{x=11, y=13}
end
function stop()
end
function update(step)
if (out:update()) then
change_areas("flowey", 21, 27, DIRECTION_SOUTH)
end
end
function activate_sk0()
doDialogue("Shopkeeper: I handle the weapons and armor, my husband deals with potions.\n", true)
doShop("Shopkeeper", "shopkeep0", 4, ITEM_BAMBOO_STAFF, 50, ITEM_ROUNDS, 2, ITEM_MYSTIC_ROBE, 50, ITEM_MAIL, 75)
end
function activate_sk1()
doDialogue("Shopkeeper: Hello, welcome to Flowey...\n", true)
doShop("Shopkeeper", "shopkeep1", 6, ITEM_FLINT, 10, ITEM_CURE, 5, ITEM_CURE2, 35, ITEM_HEAL, 30, ITEM_ELIXIR, 200, ITEM_HOLY_WATER, 150)
end
function activate_sign()
doDialogue("\"...As you can see, we have the lowest prices around...\"\n")
end
function activate(activator, activated)
if (activated == sk0.id or activated == sk0d.id) then
activate_sk0()
elseif (activated == sk1.id or activated == sk1d.id) then
activate_sk1()
elseif (activated == sign.id) then
activate_sign()
end
end
function activate_any(tx, ty)
local px, py = getObjectPosition(0)
if (px == 3 and py == 5) then
if (tx == 3 and ty == 3) then
stopObject(0)
setObjectDirection(0, DIRECTION_NORTH);
activate_sk0()
return true
end
elseif (px == 19 and py == 5) then
if (tx == 19 and ty == 3) then
stopObject(0)
setObjectDirection(0, DIRECTION_NORTH);
activate_sk1()
return true
end
elseif (px == 11 and py == 5) then
if (tx == 11 and ty == 3) then
setObjectDirection(0, DIRECTION_NORTH);
activate_sign()
return true
end
end
return false
end
function collide(id1, id2)
end
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