Morbid Lords of Ire - Demo Impressions
Just a game I tried in 2024. AI summary: I start my adventure in Morbid, the Lords of Fire, navigating through a tutorial with high camera sensitivity and standard Souls-like controls. I encounter my first challenge, a tutorial boss fight, but struggle with the mechanics, like blocking and executing fatal blows. During my exploration of the derelict outpost, I meditate at a shrine, learning about healing items and enemy resets. I engage in combat against multiple slow-moving enemies, although I find the turning radius frustratingly large, making quick maneuvers difficult. I pick up items like stone and fire shrooms but realize I'm lacking effective defenses, as I still haven’t found a shield. After several encounters, I realize the game feels more action-oriented, yet it doesn't quite match the quality of established Souls-like titles, leaving me pondering its overall appeal.