More Crashes - More Particles - Testing - Game Blood

Published on ● Video Link: https://www.youtube.com/watch?v=ZHy8E-4Ce9Y



BeamNG.drive
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Duration: 6:09
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See two pictures for instructions. Should work on your level (not dev level) if you replace name of highway to your level.
https://1drv.ms/f/s!AoPEwcmh86n10yBmLdC9nfe7TN4u?e=BhCq5Z

Other file needed.... See image for where it goes but back original up first.
https://1drv.ms/f/s!AoPEwcmh86n10ySZJbOSVrWmrQaw?e=iVFObz

For this level, this is where the unzipped particle folder goes...
C:\Users\artis\AppData\Local\BeamNG.drive\0.29\levels\Highway\art\shapes\particles

If your level is packed like a mod, then you will need to likely unpack it. So that its being loaded from the user folder. Or you can try to add the folder to the zip... I never do that, so I didn't bother testing that.



Less fire/smoke and a lot less sparks. Many more metal/plastic pieces.
5 various sizes that I made the smallest pieces have more counts. I did that with metal/plastic looking pieces. Still need to do that with glass. The glass you see here is not what I had in mind. Realize now that only way to make that look better is to take the time to make 4-5 new glass particles all with various sizes too. Instead of trying to make a cluster of them at one time (seen in this video). That looks more like a splash of water.







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