More Nerfs in Dark and Darker
#darkanddarker #pvp #wizard
0:00 - Stream Start
Patch Notes:
Fixed an issue where the trade pop-up may not properly close.
Movement speed now has a hard cap of 350.
The Quarterstaff now deals 100% damage no matter which part of the Quarterstaff hits the opponent.
Axe Specialization changed from +5 Additional Physical Damage to +10% Physical Damage Bonus
Rogue's Double Jump slow on landing duration reduced from 3s to 2s
Wizard's Haste duration decreased from 12 to 6s.
Wizard's Invisibility duration decreased from 5 to 3s.
Movement speed reduced from 70% to 65% of base movespeed when casting with a Spellbook.
Movement speed reduced from 70% to 65% of base movespeed when casting with a Crystal Ball.
Achilles Strike's Physical Damage on hit reduced from 10 to 0 dmg, Damage taken per step decreased from 5 to 1 dmg
Achilles Strike's Slow debuff increased from -10% to -30% movespeed
Accelerando's duration decreased from 12s to 8s, and movement speed boost decreased from 5/7/9 to 3/5/7 movespeed
Drum's movespeed penalty increased from -20 to -30 movespeed
Francisca Axe’s damage has been slightly reduced.
Bard’s Song of Silence now targets ALL nearby targets including oneself.
The effect radius of Bard’s Unchained Harmony has been changed from 600 to 300.
Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
Bard’s Tranquility effect now only applies while resting.
Bard’s Chorale of Clarity effect now only applies while resting.
The animations of Horseman's Axe, Hatchet, and Viking Sword have been slightly changed.
Developer Comments:
We are currently looking into ways of slowing down the high tempo of the high end game since it is much faster than we originally envisioned. Although we have some large changes in the works that specifically target the tempo of the game for the next week, we believe that we needed to address the current speed death ball meta in an urgent manner with some hotfixes. We also plan to have a more extensive rework of the Bard class while starting to flesh out the Warlock in the future update along with continual balance changes to better align with the skill vs gear balance we seek.