The Update Dark and Darker Needed!

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Published on ● Video Link: https://www.youtube.com/watch?v=5lkPgDc-xoc



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Vlog
Duration: 4:39:05
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#darkanddarker #pvp #wizard

0:00 - Stream Start
11:28 - Patch Notes
18:00 - Gameplay

All character levels, items, gold, and skills have been reset. This first wipe occurred much sooner than we expected due to challenges we faced from exploiters. We have learned from this experience and have updated the game and our services to be more robust against these adversaries. In the future, it is our hope to have more time between the Early Access wipes and to give more ample notification.

We also want to let you know how we plan to use this Early Access period going forward. We will be doing frequent balance updates during the upcoming weeks as we adapt and learn from your feedback. We hope that together we can find the right sweet spot in supporting multiple paths of having fun.

Finally, we are thrilled to announce the return of VoIP. We hope you enjoy screaming to your hearts delight in the dungeons.

Patch Notes:
All spells Attribute Bonus Ratio returned to 100%.
The All Attributes random modifiers can now go up to +3.
All potions now heal for 15 hp. The required duration for the potion decreases as the grade improves.
Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.
All bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade.
Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.
Francisca Axe price reduced from 24 to 18 and Hunting Trap price increased from 7 to 10.
Bard’s Accelerando 5/8/11 to 5/7/9
Bard’s Allegro 3%/5%/7% to 3%/4.5%/6%
Bard’s Shriek of Weakness -10/-25/-40 to -10/-20/-30
Wizard’s Zap 1s to 1.25s
QuarterStaff MoveSpeed Penalty -35 to -30
Zweihander MoveSpeed Penalty -50 to -45
High Roller entrance fee will be kept at 50 gold for now.
The gold hoard has been removed from the Ruins map.
Fixed several client crashes

We have also decided to try a new approach to the healing items which we hope makes it a little more palatable for solo and newer player players while still hopefully reducing the need to bring in an excessive amount of consumables. Bandages will still only apply to recoverable health, however we hope they have more application through the increased amount of recoverable health you keep. Potions have been updated so they heal for a set 15 HP and the duration is variable now based on the grade.

Finally, we have started some general balance changes to the Bard and some weapon changes. We believe the Bard is still in a fairly strong position and wanted to reduce the upper end of some of their more powerful songs. We understand that we may have gone overboard with the nerf hammer and we’ll also look into trying to make some of the more underused items a little more viable. We have started with some of the most unpopular weapons and will continue on this path for the foreseeable future. Thanks!







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