More Particle Testing 2

Published on ● Video Link: https://www.youtube.com/watch?v=LJH22SuaosE



Duration: 1:24
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Went different route. Instead made it a trigger that can be fired on demand. But needs to be reset each time. Like the cannon. But this is just a particle.
2 used in this demo video. Alternating, and firing.. Holding the Gas down for different amounts to determine the thrust for each ejection. The particle is the same no matter what. The Node, that the particle is attached too... That has the thrust. But there is a LUA trigger that does not activate the particle until the safety pin is pulled.. Just another beam that is really weak to work as the catalyst. It is 3 nodes, 2 beams. One beam wont break. It is just there to be the thruster. The other, attaches to a beam by a flimsy beam that will break if the other one thrusts. Breaking and activating particle.
Now, something more like a blob of lava can be made to actually hit the cars with a good deal of force knocking them in the air. And still have the particles attached. That is what I will work on tomorrow. And tweak the particles some more. Too RED now..

Oh, who asked earlier why the recorder was not recording the particles, you were most likely looking at the preview particle that is automatically put on the screen for purpose of editing particles. If you want to save that particle, you will need to add an actual emmitter to the scene. That is pretty easy to do. just change the emitter to the particle you edited. Say you edit BNGP-15,
well go to that + with the ball icon, and select particle emitter. It will have a default sparks on it. go to that emmitters inspector window and change to the BNGP_15
Be sure to save the emitter you edit "SAVE TO LEVEL"
Later if you want to share it, that will have to be explained in more steps.
But one thing at a time. Let me get something half way working good first.