Mortal Kombat v DC Universe - Art Work - PS3 - Xbox360 - Game Trailer - GAMEZ-GEAR - 2008 - HD

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Mortal Kombat vs. DC Universe (MK vs. DC) is a crossover fighting game from Midway Games (in its last project before being bankrupt and sold the rights), and Warner Bros. Games (in its project debut and unrestricted ESRB rating with DC Comics). The game was released on November 16, 2008 and contains both franchise characters. Its story was written by comic writers Jimmy Palmiotti and Justin Gray.

The game takes place after Raiden, Earthrealm's god of Thunder, and Superman, protector of Earth, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn whose mere existence causes the merging of the universes that if continued would result in the destruction of both universes. Characters from both universes begin to have a flux in power, becoming stronger or weaker.

MK vs. DC was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for a seventh generation video game console. Most reviewers agreed that MK vs. DC was entertaining and made good use of its DCU license; however, a lack of unlockable features as opposed to past installments and toned down finishing moves garnered some criticism.

Gameplay

It features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters. Depending on which side players choose, the characters see characters from the opposite universe as the invaders of their own. Ed Boon, creative director of MK vs. DC and co-creator of the Mortal Kombat franchise, did confirm that the player would have the ability to play as all the characters in the story mode at one point during development, but the story mode instead had a few characters not having their own story arcs. Mortal Kombat vs. DC Universe also contains a mode called "Kombo Challenge". Its aspect is individual to the Versus and Story modes, where players must perform ten precreated combos of increasing difficulty.

Two characters fall from a tall building, one punching the other in the process. In the background other skyscrapers can be seen, as well as some light clouds. "Free-Fall Kombat" is a new mode introduced into Mortal Kombat vs. DC Universe. In such stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage.

Unlike previous "Mortal Kombat" titles, which used a control scheme of four buttons of high and low punches and kicks, four buttons on the game controller represent attacks that correspond to each limb. The same control scheme is used in the follow-up game Mortal Kombat. Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as "Free-Fall Kombat" or "Falling Kombat," which is activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with a player having to hit certain buttons to be on top during the fall and deal out the damage when the fall ends.

"Klose Kombat" is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[5] A "Test Your Might" mini-game is also worked into the gameplay. While fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense mashes buttons to increase damage, while the player on the defense mashes buttons to decrease damage taken.

Another in-fight feature called "Rage mode" is also a new aspect introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter, that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated which lasts for several seconds. Rage mode causes the hits of the attacker to break the opponent's guard on the second hit; prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.




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Mortal Kombat v DC Universe
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Mortal Kombat Vs. DC Universe (Video Game)
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DC Comics
MK vs. DC
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