MOVING PLATFORMS in Multiplayer | Race Map - Platform mania Cube 2 Sauerbraten | Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=5rGHeBdbW9s



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Duration: 1:40
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As you may know, it's very hard to create dynamic objects in sauerbraten. And even if it's done it's cost you  lightmaps losing or time that you should spent on server as a hoster. But now everything has changed. Terence (sauer-racing.net founder) after spending hours and hours of work was presents to us a new epic possibility to use models as a moving platforms but now in multiplayer with server-side realisation. The idea come to the Terence after his experements with moving stuff from singleplayer mode. After looking at the code he was managed to write a set of functions that can either spawn entities or change their attributes and thereby he able to spawn and modify anything covered by the /newent command. To make things move, it's spawn stuff first and then send messages to clients that modify their coordinates. The most remarkable thing in this mod is that mod work isn't coop exclusively but on every game mode available (which is most intereresting to sauerworld readers). The downside is that you need to have a stable connection as any ping jumps will not make the movement fluid at all. All reqaured functions for movement available in cubescript so it's possible to write a cfg for each map that gets loaded with it. This allows an easier way to create dynamic maps as well as well as sharing them. You just grab the cfg and the ogz files and the server will do all the rest. As you can see from video there still a lot of work and bugs fixing but the implementation is quite indicative.

If you want help with future develompent join ISMC and Racing Xtreme discord servers and ask Terence.  Maybe in future it's will be possible to do in other game modes not only in a race, who knows ?


Music list :
Meizong - Conundrum: https://youtu.be/GXKh8AO2T2k

Useful links
https://vk.com/red_eclipse - Сube 2 Engine News in VK
https://discord.gg/YvzTed3 - ISMC discord

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What is Cube 2 Sauerbraten?

Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL. The game features single-player and multiplayer gameplay and contains an in-game level editor. The game engine is free and open-source software, under the zlib License, with commercial support available from the developer's business counterpart, Dot3 Labs. The game media is released under various non-free licenses. The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.

The game has singleplayer and multiplayer modes. Multiplayer functionality is possible with LAN, local, and online play. The Online play gets its server listings from a master server. Offered gameplay modes are Free-For-All (deathmatch), Capture (where teams fight for control of points on the map, all weapons allowed), Capture the Flag (two teams fight to capture the other's flag and return it to their base), Teamplay (defeat the other team's players to score points for your team), Tactics (FFA, but players spawn with random equipment), Efficiency (FFA, but players spawn with all equipment) InstaHold, where two teams have to possess a single flag for a minimum of 20 seconds to score points; Collect (kill enemy players and collect their skulls, which then have to be returned to the home base), and Protect (teams try to touch each other's flag). Instagib (rifles only, 99 pieces of ammo, one shot kill, no pick-ups), regenerative weapons, and Teamplay versions of some of the game modes are available, as well as online cooperative map editing—one of Cube 2's most interesting and popular features. There are also single-player modes featuring both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.

Cube 2's rendering engine is designed around modern graphics processing units, which perform best with huge batches of geometry already stored in video memory. Lighting is precomputed into lightmaps—image files that correspond to geometry as textures—for efficient batching, with an additional stored directional component, that allows for efficient shader-based lighting effects. The original Cube engine's rendering engine assumed that overdraw (where polygons that do not appear in the final scene are occluded via the z-buffer) was more processor-intensive than sending new streams of triangles to the graphics processing every frame, which vastly limited its performance on more modern hardware where memory bandwidth is a greater limiting factor. The most recent releases (starting with "CTF Edition") support a precomputed visibility system (PVS) for graphics cards that do not support hardware occlusion.







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Other Statistics

Cube 2: Sauerbraten Statistics For TristamK

At present, TristamK has 24,577 views spread across 49 videos for Cube 2: Sauerbraten, with the game making up 3 hours of published video on his channel. This is 44.57% of the total watchable video for Cube 2: Sauerbraten on TristamK's YouTube channel.