Mr Future Ninja! [Android/iOS] Official Trailer (HD)
Mr. Future Ninja sounds like it would be an excellent movie, a great novel or even a dope music band, but it's not. It is even better than that. Though truth be told, I wouldn't mind experiencing it in any of the aforementioned formats. Mr. Future Ninja is a mobile game that will be coming to Android and iOS later this year. It looks as cool as it sounds... right?
Mr. Future Ninja is the brainchild of Huijaus Studios. Based in Savonlinna, Finland, the independent studio is composed of two developers, a programmer and a graphic designer. The studio is vocal about how they feel about the current trends in the game industry, and how they want to impact it, with the creation of their games. Mr. Future Ninja is their debut game and it will arrive later this fall. Sometime this month, they will be releasing their award-winning beta demo for the press, and a Kickstarter Campaign for the game will go live at the end of May. Based on what we have seen thus far, you may want to get in on this one early, to help bring it to as many gamers as possible. It looks like it should be a lot of fun to play, once it arrives.
Mr. Future Ninja Features:
Three ninjas use stealth to infiltrate and investigate a neo-Japanese sci-fi skyscraper. Each ninja has their unique skill. Players can distract guards by throwing shuriken at vending machines, dodge from security radars by dashing, or take out foes from behind. Mr. Future Nina mixes puzzle platformer with stealth. Think of Lost Vikings meets Metal Gear Solid in a surreal jungle of neon lights.
Move three ninjas in one unit, or as individuals, however you want.
Each ninja has a unique skill: shuriken, dash and stealth takedown.
Open door puzzles using levers and standing on pressure plates.
Dynamic joystick movement: running makes more noise than sneaking. Guardbots can hear sounds and investigate their origins.
Dynamic sound emission. Player can activate different sound-emitting objects.
4 Different enemy types: Guardbots who react to sounds and movement, patrolling scorpion-robots who only sense movement, wall-mounted security radars that shoot laser beams on sight, and mindless bomb-spheres that explode on impact.
3 Different surreal environment themes.
The direction chosen for the art and graphics is fascinating. The in-game environments range from dark and moody, to bright and blissful. Neon colors illumine the surfaces in just the right places, and the architecture of the world has some similarities to Monument Valley. Don't worry, this isn't even close to being a clone. The game play is altogether different, and has platforming elements as well as puzzles to solve. The story drives the game play, and we don't expect it to be easy, based on Huijaus Studio's thoughts on games being too easy to play these days.