Mr Voice interviews a VR dev | COMPOUND
-- Support --
https://www.patreon.com/mrvrvoice
-- Live Stream --
Here on Youtube under the Live section of my channel
https://store.steampowered.com/app/615120/COMPOUND/
0:00 Who are you
8:12 Why did you become a dev
13:34 How did you name your game
17:14 Experience developing before VR, engine making, standards for entry into game development
29:55 Is making VR more difficult than 2D
35:44 Does VR input need more processing power vs 2D
40:04 Biggest unsolved challenge in VR to date
44:51 (sorry for the sudden cut) Is software optimisation getting worse
51:21 Are my VR suggestions & critiques reasonable
56:13 Why are VR leg animations often so janky
1:06:53 (Supporter question) Are good haptics important for VR
1:16:54 Are self-imposed limitations valuable as a dev
1:23:32 What's your feeling on early access
1:29:08 How do you parse user feedback
1:33:11 Any game-making philosophies
1:35:55 Why games are losing soul + the importance of playfulness
1:38:05 Favourite VR game so far