Ms. Pac-Man for the Atari 8-bit family
Came also out for:
Android
Atari 2600
Apple II
Atari 5200
Atari 7800
BlackBerry
Commodore 64
Game Boy
Game Gear
Genesis
iPhone
iPod Classic
Lynx
NES
PC Booter
SEGA Master System
SNES
TI-99/4A
VIC-20
Xbox 360
ZX Spectrum
Game description:
In 1982, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
What I think:
Charming game and quite a lot of fun.
The only bad thing I can say about this game is that every feels the same, despite the fact that they look different.
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