MTG Card of the Day: Midnight Clock
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MTG Card of the Day: Midnight Clock
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🧰 Stuff I made (My playlists) 🧰
https://www.youtube.com/playlist?list=PLapivclouYMwCNoMnEBYGWoa9Wa2MlSl4
(Dragon's Dogma)
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(Card of the Day)
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(MTG Commander/Elder Dragon Highlander)
🎮 What I'm doing/playing/saying (Vaguest Description) 🎮
Cards in Magic: The Gathering fall into generally two classes: lands and spells. Lands provide mana, or magical energy, which is used as magical fuel when the player attempts to cast spells. Players can only play one land card per turn, with most land providing a specific color of mana when they are "tapped" (usually by rotating the card 90 degrees to show it has been used that turn), with each land only able to be tapped for mana once per turn. Spells consume mana, typically with at least one or more mana of a specific color. More powerful spells cost more mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks. Land, enchantments, artifacts, and creature cards are considered permanents as they remain in play until removed by other spell, ability, or combat effects. The set Lorwyn introduced the new "planeswalker" card type, which represents powerful allies who fight with their own magic abilities.[11] Additionally, cards are printed and available within certain rarities, known as Common, Uncommon, Rare, and Mythic rare, with generally more powerful cards having higher rarities.
Players begin the game by shuffling their decks and then drawing seven cards.[12] On each player's turn, following a set phase order, they draw a card, tap their lands turning them sideways and other permanents as necessary to gain mana as to cast spells, engage their creatures in a single attack round against their opponent who may use their own creatures to block the attack, and then complete other actions with any remaining mana. Tapped resources remain tapped until the start of the player's next turn, which may leave them without land to draw for mana to cast spells in reaction to their opponent, or without creatures to block attacks, so the player must also plan ahead for their opponent's turn. Most actions that a player can perform enter the "Stack", a concept similar to the stack in computer programming, as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolve complex interactions that may result in certain scenarios.[13]
🤓 Wanna know about me? (About me) 🤓
I'm Aystogon, pronounced as (Ace - toe - gone), or you can call me Ays/Ace. The Name was originally taken as a combination of Mystogan from Fairy Tail and Ace from One Piece. I pretty much just upload anything I'm interested in. Don't be mad when I upload some random stuff sometimes...
🏷️ Tags and Stuff (Ughhh, gotta get that SEO :D) 🏷️
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