Mugen Beta Release - My Unfinished Character!

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Published on ● Video Link: https://www.youtube.com/watch?v=4TjJpsHfSyc



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Inspired by Marvel VS Capcom 3, Sailor Moon S, and Guilty Gear Xrd, we have... Unfinished Character!

His gameplay? Testable. His damage? High! His speed? Higher!

His animations? Placeholders. His sprites? Incomplete! Who is he? That's a secret.

I am just one man, so before I start the lengthy process of animating his many attacks and drawing his many, many sprites, I thought I should get interested people to playtest the character first just in case any changes are necessary to his moves or code or how he fights. I'm going to make a fullgame with characters created by me, and this character is supposed to be the "Sol" of this game. Some characters will be faster or stronger, some characters will have weirder gimmicks, but he is meant to be simple and straightforward fast rushdown.

PC CONTROLS:

Light - L
Medium - ;
Heavy - '
Special - .
Dodge - /

XBOX CONTROLS:
Light - X
Medium - Y
Heavy - B
Special - A
Dodge - RB

PS4/5 CONTROLS:
Light - Square
Medium - Triangle
Heavy - Circle
Special - X
Dodge - R1

Combo Route:
Any Button, into Command normal of same button strength, into Button of higher strength
Input a combo incorrectly and, if you hit the foe, Autocombo autocorrects you, performing the next attack of higher strength.

Movelist:
5L
5M
5H
6H Overhead
2L
2M
2H
5S Projectile
6S Charge that can Rekka by pressing Light (Low), Medium(Overhead), or Heavy(Launcher)
j.L
j.M
j.H
j.2H
L+M = Throw
M+H = Teleport behind the foe for 1 bar of meter (you have 4)
H+S = Burst (Hit the opponent with Burst while not in hitstun or blockstun to perform a Gold Burst, gaining full meter)
L+S = Super (Spend 50% meter to dash forward, travelling 75% of the screen while invincible)
Dodge = SpotDodge
6+Dodge = Forward Dash
4+Dodge = Backdash
j.Dodge = Forward AirDash

TIPS:

Forward Dash can pass through the opponent. Great for mixups!
Walking towards the foe builds meter.
Dashing towards the foe builds meter.
You can spend 25% of your meter to perform a British Cancel, interrupting your attack with a forward or back dash. This costs 50% meter if your foe is in hitstun or blockstun.
Taunt while your foe is down! Knocked down foes lose 25% of their meter if they are taunted! But be careful, because this gives up Okizeme!

Recommended fight settings: 30 second timer, first to 5 wins