MUGEN Melee Super Mario & Melee Super Luigi but every match is slightly different
So I didn't know this before yesterday that the brutal infinite combo AI for Super Mario appears to have an AI setting, which I don't think is completely odd as its placed at the bottom of the command file. When I got to know about this I tested the difference if the setting was put on the highest. As I noticed there are differences in their acts, I decided to make a video out of it. In this video you will basically see what the differences are between 0 and 4. From what I noticed is that any setting above 0 and the CPU just won't do the infinite combo and always ends it with the Coin Punch move, which normally only happens if they can't keep it going which is normally noticable in this channel with Luigis. Other than that, I haven't noticed anything different in particular until you put it on 4 where I felt it mix the brutal AI and the normal AI. I wanna note here though that I think the stage might been a bad choice or perhaps the team mode of 2v2 Simul was bad choice to really showcase it, but with the 2v2 Simul I noticed Melee Super Luigi had some differences in it so I just wanted to include him as well. Otherwise, I just so happen to realize I could do a small palette tournament with these matches so I did that as well for fun.
Timestamps:
0:00 Var(9) setting to 0 - Default
2:20 Var(9) setting to 1
3:41 Var(9) setting to 2
5:56 Var(9) setting to 3
7:29 Var(9) setting to 4
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