Multiverse API - Triggering Hardcoded Audio Events

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Published on ● Video Link: https://www.youtube.com/watch?v=iOSEmqM2tNU



No Man's Sky
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Duration: 0:13
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It is now possible to trigger hardcoded audio events with the Multiverse API.

What this means is... when creating hacks for No Man's Sky, it will be possible to pick & choose what kind of sounds will occur during in-game events.

For eg... (Storm rolls in, tell the game to procedurally select from a pool of SFX or even music).

Additionally, I'm working on a means of being able to add your own audio to the game.

I'm looking forward to sharing the more exciting things of this project (I'll have more to share when I begin to 'progressively' transform this game). :-)







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