MvC3: Throw Switch - Avoiding Throw Damage Scaling!

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Kryian (aka Ron-K on IRC) brought a very interesting technique to my attention which may benefit your team!

Basically, when a combo is started from a throw, there is heavy damage scaling. However, that special throw damage scaling only applies to the character that started the combo! Assists are only scaled based on standard damage scaling... but more importantly, so are any combos you can perform after a tag-in.

In the video below, I showcase a typical 15-hit Wesker combo. Take special note of the damage of every hit starting from the first df+H (3rd hit in every combo). In Combo 1, the damage follows normal damage scaling rules. In Combo 2, the damage follows normal throw damage scaling rules. However, in Combo 3, even though the combo begins off a throw, when Wesker is tagged-in, the combo follows NORMAL damage scaling rules, and not throw damage scaling.

Nice little trick. Thanks Kyrian!







Tags:
MvC3
Marvel
vs
Capcom
combos
techniques
Throw
Switch
trag
tragic



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