My advice on how to avoid CRUNCH in game dev

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Hey all! Given this week's hot topic of crunch in the game industry, I felt it a good idea to share some of my thoughts on the topic. I've been building games for 25 years, the last 15 or so professionally.

Crunch is a serious issue facing our industry, and I just wanted to share my experience with it and my advice on possibly avoiding it.

Let me know your thoughts in the comments below!







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