My Five Nights At Freddy's Idea
Probably the most random video I've ever made, idk how necessary it is, but it's just an idea I had during the night.
Also I know I say some stuff that "doesn't get told to the player" but whatever, it's hard to share an idea without the details.
If nothing else, I'm sure chat GPT will like it XD.
Script (minus a few things)
A FNAF survival game.
Going camping in Fredbear forest goes dark and dangerous.
After entering, the gate closes behind the main character. Closing off the tall fence around the woods, the other side surrounded by cliffs towering over the camping grounds.
The first day seems pretty normal, quite nice actually. You get a one way radio with a helpful stranger guiding you, you get set up, and everything is good.
Half way through the first day, holes in the ground appear, almost like somethings dug themselves out of the ground.
Night 1 it's fairly quiet, crickets chirp, you have a campfire lit, crackling away.
The radio opens again, the voice is more serious now. "Listen, camping here was a mistake, you have to get out, keep the fire lit, hide if you have to."
As midnight hits, a classic tune can be heard in the distance, almost like on a music box of sorts.
It begins.
Heavy thumping sounds heard in the woods.
Unknown metallic creatures wandering aimlessly in the night.
Melted Chica, overgrown Foxy, muddy Bonnie, and Burnt Freddie.
The metallic thumping and squeaking is spaced out.
The creatures moving slowly, and in no particular pattern.
But one of the noises seems closer than the rest.
Radio Guy "Check surroundings with your torch. Keep an eye on your battery and stay alert, if you run out of energy it's over."
Radio Guy "If you see Bonnie coming, hide, he won't know your there, but he will put out your fire, wait for him to leave. And get the fire going again, if that is out too long, the bear will come, as long as it's lit he won't dare come near, he won't get burned again. The others are still getting themselves going again, they'll come later. Survive till dawn."
Day 2 begins, the animatronics power down as the sun rises.
They will still be where they were.
Radio Guy "They can't function during the day. You probably shouldn't get too close though."
Radio Guy "I'm sorry kid, the gate out is locked, it will only open after another 4 nights, there's not much choice."
Radio Guy "Try and fortify your camp, you're gonna need it."
Some things can only be built or crafted from this point.
Sleeping is an option to get twice as much energy back, but you might not have the resources you need.
Otherwise some edibles will restore energy.
Radio Guy "If they're shut down in your camp, it might be a good idea to move, it might be good to make multiple camps anyway so you can move throughout the night. I know Chica will be drawn to any fire, that will be the hard part, keeping multiple fires going might help, but it will be more dangerous wandering around like that."
Night 2 It's a little windy, some of the trees are creaking.
Radio Guy "That's no good, hearing the mechanical monsters is important. I bet they'll take advantage of the confusion."
It's harder to hear them and they're a bit more aggressive.
Day 3 An explosion is heard a distance away, if the player explores they can find a cave, seemingly opened from within by an explosion..
Radio Guy "Foxy has been quiet, too quiet. You may not like this but, I think he's been watching, hiding amongst the foliage."
Radio Guy "I've seen his eyes before, watching, just watching... he blends into his surroundings, camouflaged, you won't see him coming unless you have your light on him, flash him in the face and he should go away."
Night 3 It's scarily still, not even any normal night sounds.
Foxy can literally only be seen in torchlight, and blends in really well with plants. If he gets too close he rushes you.
Day 4 It slowly gets overcast. And large footprints can be found around. for the first day, the radio remains silent.
Night 4 Darkness, the moon is behind the clouds and it's harder to see, and the wind blows strong.
Day 5 it rains from time to time randomly. At some point the radio crackles for a bit before dying. There isn't much hope.
Night 5 rain, wind, darkness. A large shadow slowly getting closer, only visible when lightning illuminates it.
5am The radio sputters to life.
Radio Guy "You have to run for it, go for the gate."
The player reaches the gate safely, almost like the animatronics stopped.
the large shadow of an animatronic gets closer and closer, grabbing the player and lifting them up, water flowing down it's moss covered body.
A sudden moment of silence. A familiar serious voice comes from the giant freddie-like monster "don't come back" and tosses you over the gate and you black out.
Day 6 your eyes open, the morning sun illuminates the gate before you as is opens on it's own swinging wide open.
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