My Game Development Evolution - Pickin' Sticks to an RPG

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Published on ● Video Link: https://www.youtube.com/watch?v=myWVSbnm5SQ



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Just kind of an infoey video. I always tell people to start out small and build up from there. As an example, here's sort of a timeline of games I've made over the past 9ish years.

Oh, and incase you're wondering what I use:

* Before age 12 - PowerBasic, mainly made Mad Libs
* Ages 12 through 14 - Visual Basic, made crappy VB adventure games
* 14 - Began learning C++
* 16 - Began learning Allegro, so all games used this for a while.
* 19 - Began learning some OpenGL and SDL, but as of right now haven't really released anything made with SDL (Except Shattered Wrath), and haven't completed anything with OpenGL.

Tools:
C++ w/ Code::Blocks IDE
Allegro, SDL, OpenGL, Lua

Sprite graphics: Paint Shop Pro 6
Other drawn stuff: GIMP

Sounds:
Audacity, SFXR, my Yamaha MM8 Keyboard







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