My Game Development Evolution - Pickin' Sticks to an RPG
Just kind of an infoey video. I always tell people to start out small and build up from there. As an example, here's sort of a timeline of games I've made over the past 9ish years.
Oh, and incase you're wondering what I use:
* Before age 12 - PowerBasic, mainly made Mad Libs
* Ages 12 through 14 - Visual Basic, made crappy VB adventure games
* 14 - Began learning C++
* 16 - Began learning Allegro, so all games used this for a while.
* 19 - Began learning some OpenGL and SDL, but as of right now haven't really released anything made with SDL (Except Shattered Wrath), and haven't completed anything with OpenGL.
Tools:
C++ w/ Code::Blocks IDE
Allegro, SDL, OpenGL, Lua
Sprite graphics: Paint Shop Pro 6
Other drawn stuff: GIMP
Sounds:
Audacity, SFXR, my Yamaha MM8 Keyboard