My godot dungeon crawler: better player movement
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Published on ● Video Link: https://www.youtube.com/watch?v=5Lgba4pAhbI
Took a look at @GameDevCompass 's dungeon crawler code, and realized why i was having such horrible input lag. The trick is to use
tween.tween_property(self, "position", position + Vector3.FORWARD.rotated(Vector3.UP, rotation.y) * SPEED, ACCELERATION)
For forward and so on.