Mystic Quest Legend - pt 4
I couldn't remember what the bad thing was, but when fighting Pazuzu you have to keep track of the Psychshield. When it's up you can't attack him with magic. During the fight it cycles through up and down phases, and Pazuzu will take actions in addition to this.
If you don't hit the switches in the tower, Pazuzu just keeps playing chase with you in the elevator. Any encounter will have him flee to another level.
I get a good laugh out of the lake being empty though. What, is it an endless abyss of nothingness no one can walk in, but then suddenly it gets filled and it's ok? Hahaha.
As before, I've chopped out lots of repetitive bits.
The mobius crest seems like the most ill-thought-out item, as the story has you run around a lot between regions like Fireburg and Windia, but you don't get the crest till afterwards. By the time you get it though, it's worthless as you have no need to go anywhere.
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