Mystralia Trial in 2:02! Archmage - No mana charms - Fire wand
This is my best time for beating the Mage's Trial in Mages of Mystralia and it's a pretty good time! :D All came down to outfitting my long-time Fire Blossom spell with the latest in cost-reduction and teleportation technology! Well... magicology? It's not only beautiful but deadly enough to demolish multiple rooms of enemies! God, I love this game xD
All spells used are detailed at the end of the video for anyone who's interested ;) A note on the use of Inverse+Swift (which I will hereafter refer to as "InSwift"): This combo seems to be buggy with triggers. I'm not sure whether the devs intended the debuff to apply when used in a triggered spell or not but it only works for me if I add the InSwift rune after everything else is set up and it bugs out everytime I load a new area :o You either have to remove the InSwift rune before leaving, then use the trigger spell, then add InSwift back in or else remove both the InSwift and trigger runes (apparently the trigger gets tainted), then add the trigger back in, then use the trigger spell, then add InSwift back in. And, yeah, that took some time to figure out :P Hope it saves you guys the trouble.
Mages of Mystralia: http://store.steampowered.com/app/529660/Mages_of_Mystralia/
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