N64 - 1996 Super Mario 64 ( Stream 4 )

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Super Mario 64
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Duration: 1:20:22
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Princess Peach sends Mario to come to her castle to have a cake. When Mario arrives, he meets the Lakitu Bros., who are filming Mario. They go inside the castle and hear a familiar voice telling him to get out of the castle. Toad informs him that Bowser has kidnapped the princess again and is holding everyone hostage inside the castle walls.

He has also stolen the Power Stars and give them to his minions who are hiding in paintings spread all over the castle. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess.

During the journey, Mario makes his way to more areas of the castle. When he finds out he has enough stars, he goes into Bowser's final level. Once he makes his way through the long course, Mario sees Bowser and the two battle. When Mario defeats Bowser, he gives up and hands him a Giant Power Star, before he explodes. Mario grabs the star, and has been given the Wing Cap and flies away back to the castle.

As Mario's Wing Cap disappears, he uses the Giant Power Star to make Princess Peach appear. Peach wakes up and thanks Mario, by kissing him, and the cake she had promised before.

The aim of the game is to collect enough Power Stars to progress to new, previously inaccessible areas of the castle. The primary goal is to collect enough to reach the final battle and save Princess Peach from Bowser. Each level, or "course", holds six stars, plus one for collecting one hundred coins, which are obtained by completing a certain mission. The only clue to what this may be is in the star's title, which is often cryptic. Aspects of each course vary with each star; beyond this, the player is given free rein in exploring each world.

Super Mario 64 introduced several abilities to the series, allowing Mario to crawl, Ground Pound, punch and kick, backflip, sideflip, wall-kick, long-jump, and slide, amongst others. These moves give the player greater freedom than in past games as regards ways that Mario can be controlled, introducing the idea of there being a number of alternative routes to arrive at any one place. These are additionally used to perform actions such as pressing down switches as well as harming enemies or reaching high or distant places. The game's use of the Nintendo 64 Controller's Analog Stick is another first for the Mario franchise, and allows the player to move Mario at different speeds by controlling the stick. This allows Mario to walk slowly, which, as opposed to running, does not awaken sleeping enemies.

Caps are another aspect introduced to the gameplay in Super Mario 64, giving Mario the ability to fly, walk underwater or walk through certain barriers. They are turned on in short bursts and made available when activated with the switch associated with each one.







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