NASA Lunar Terrain Visualization in Unreal Engine 5 | Unreal Fest 2022

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Published on ● Video Link: https://www.youtube.com/watch?v=VISq_V4W6LU



Duration: 33:00
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In this session, NASA Aerospace Engineer Lee Bingham and Software Engineer Jack Kincaid reveal how they are using Unreal Engine 5 to generate and visualize accurate lunar terrain for engineering and exploration. The presentation delves into the pros and cons of three different systems the team has developed for terrain visualization—using the Landscape tool, Nanite, and Clipmaps respectively—and discusses how features like Lumen and Virtual Shadow Maps are enabling them to create realistic environments that factor in effects like bounce lighting from spacesuits and even earthshine.

We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022




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