NAVAL GUNS OF BREST | Mud and Blood - #23

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Mud and Blood
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Things are getting really rough on the battlefield. Encountering more defensive positions, electronic interfering equipment and the biggest one of them all. Static Naval Guns. These big ones can really pack a punch. Whoever controls them can really dominate the battlefield.

Mud and Blood, the cult classic flash strategy game is back with a vengeance and this time you are on the offensive. This is a brutal real-time strategy game set in World War 2 where you command a small squad of soldiers against impossible odds in a procedural and unforgiving battlefield.

I'm happy to introduce one of the most significant patches to date for Mud and Blood. This update not only brings two new friendly infantry units to the game, but also a slew of exciting features, fixes and a biome upgrade. But before we dive into the specifics of these mechanics, I want to express once again my heartfelt gratitude to you guys who have been supporting Mud and Blood since its rebirth. Your support is truly motivating, and I am immensely grateful for your continued enthusiasm it makes creating Mud and Blood such a rewarding hobby.So, this patch took a little longer to cook, as the addition of new major mechanics to the game demanded extra polishing and testing (especially the new AI) to ensure a smooth experience in line to what MNB is currently and where it is going! I believe I implemented several new mechanics that will enhance your gameplay and also reinforce what Mud and Blood is set to deliver, a ruthless experience of combat.Now, let's delve into some of the exciting new features and how they work. There's a lot to cover, so buckle up and get ready for some epic action in Mud and Blood!

While advancing towards the port of Brest, the 29th often encountered improvised gun sites consisting of naval battery guns placed on top of fortified locations made of concrete. These naval guns were initially placed to defend against attackers from the sea but were turned inland once the Germans realized the Allies would approach from the interior.The naval guns are the only neutral unit in the game, which means they can be used by both factions. Whoever occupies the bunker now has control over the artillery piece and can use it against the enemy. In testing, it was entertaining to see the gun changing hands a couple of times during particularly intense fights, creating dynamic scenarios and daring assaults to turn the guns on incoming German armor.Naval guns are pretty sturdy and at times can even still function even when the bunker is destroyed.

One of the features I'm proud to introduce in this patch is the new 'Halt' command for groups. This was a frequently requested feature in our Discord community and it makes perfect sense. Commanders often needed a quick way to stop the entire squad, especially in situations like minefields or nearby fire. Now you can press 'H' to halt your squad in both modes.In addition, the tab key now hides portraits and the mini-map, which is helpful when soldiers are close to the edge of the map and you need to navigate in tight spaces without the UI getting in the way. It also allows for capturing cool screenshots.Furthermore, individual saves are now available! This was also a highly requested feature and it makes perfect sense. You can now reset only one mode, either classic or campaign, or both. Just hit the reset button in the options menu and you will be directed to another menu where you can choose the actions you wish to take.

NAVAL GUNS OF BREST | Mud and Blood - #23

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caramida9 currently has 77,113 views spread across 94 videos for Mud and Blood. This game accounts for over 1 day of watchable video on his channel, or 3.43% of the total watchable video for Mud and Blood on caramida9's YouTube channel.