Necromunda: Hired Gun P1: My legs are ok

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Hello boys and girls! Today we have a gander at Necromunda Hired gun, which I have come to think of as Doom 40k.

So far I have loved the game; it's movement options are varied, weapon customisation extensive, and modifications unique. Coupled with the floatyness of movement and mostly squishiness of the enemy combatants, you have a unique setting with a doom like gameplay loop that varies just enough movement and combat to not feel plagiaristic.

However, there are some fly's in the ointment; somewhat inspired by EYE Cybermancy, I'm pretty sure enemies constantly spawn in most areas, making exploration a nuisance. Equally, the "randomly generated" contracts are just rehashes to the main levels with randomly placed objectives, meaning that replayability is undermined to an extent, and you won't really need (or want) to do those contracts as they offer nothing to the table.

On the otherhand, the main campaign levels are immense, colossal, hulking beauties of setting and level design that truly does the developers credit. Coupled with the scoring system, speed and rather high skill ceiling in terms of learning mobility and using the ground/skills to your advantage, I suspect this game will become a haven for speed runners and score junkies trying to perfect every level.

Altogether, rather good fun, I just hope there's enough campaign levels to justify the price tag.

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