Need for Speed: Hot Pursuit 2 - Hot Pursuit mode - walkthrough part 7

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Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series and the sequel to 1998's Need for Speed III: Hot Pursuit. It was developed by EA Black Box for the PlayStation 2, and by EA Seattle for GameCube, Xbox, and Windows. It features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.

The game features several popular recording artists from its time such as Uncle Kracker, The Humble Brothers and Hot Action Cop. Need for Speed: Hot Pursuit 2 received "generally favorable" reviews on the PS2 and Xbox, while the PC and GameCube versions received "mixed or average" reviews, according to review aggregator Metacritic. In 2002, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards.

Need for Speed: Hot Pursuit 2 is a racing game with an emphasis on evading the police and over-the-top courses featuring lengthy shortcuts. It draws primarily from the gameplay and style of one of its predecessors, Need for Speed III: Hot Pursuit. Two primary game modes are offered: World Racing Championship, in which the player competes against other drivers in a series of races, and Hot Pursuit Ultimate Racer, which adds police to the races. In the latter players must complete the races while also evading capture.

There are several a la carte race types in Hot Pursuit 2. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point-to-point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold, silver, or bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Races are usually restricted to a certain class of cars. Faster cars are used near the end of the Championship and Ultimate Racer modes.

Different versions of the game were produced for each game platform; the Xbox, GameCube, and Microsoft Windows versions were developed in EA Seattle, a subsidiary of EA Canada, while the PlayStation 2 version was developed by EA Black Box in Vancouver, British Columbia, Canada. The PlayStation 2 was the lead console during development, and due to this several differences exist between it and other versions of the game. It is powered by EA Graphics Library (EAGL), which was used in several other Need for Speed games, as well as the driving sequences for James Bond 007: Nightfire and James Bond 007: Agent Under Fire. It was unveiled in October 2001. Hot Pursuit 2 also was present at the Electronic Arts booth during E3 2002.

Need for Speed: Hot Pursuit 2 received "generally favorable" reviews on the PlayStation 2 and Xbox, while the Windows and GameCube versions received "mixed or average" reviews, according to review aggregator Metacritic. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. It was a runner-up for GameSpot's annual "Best Driving Game on GameCube" award, which went to NASCAR: Dirt to Daytona.

Initial release date: 2002

Series: Need for Speed

Genre: Racing game

Publisher: Electronic Arts

Developers: Electronic Arts, EA Black Box, EA Vancouver, Manley & Associates

Platforms: Microsoft Windows, PlayStation 2, GameCube, Xbox

Modes: Single-player video game, Multiplayer video game

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Tags:
Video game (industry)
Need for Speed: Hot Pursuit 2 (Video game)
Need for Speed (Video game series)
Racing game (Industry)
Electronic Arts



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