Need for Speed Underground 2 Gameplay Walkthrough Part 1 - PS2 No Commentary
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Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed by Ideaworks Game Studio.[4] Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.[5]
Underground 2 is the first game in the series to feature an open world called Bayview, which itself is based on the U.S. cities of San Francisco, and Los Angeles. The players can drive freely around and explore the city, unlocking areas by winning races. Racing modes are roughly similar to Underground; one racing mode was dropped, this being the Knockout competitions. A Lap Knockout option is available when racing Circuit in non-career races.
Circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race has typically a minimum of 2 laps to a maximum of 5 laps.
Sprint race is a point-to-point race involving a maximum of four vehicles.
Drifting is one of the technical aspects of Underground 2. On the "parkade" tracks, the player drifts with up to 3 other competitors at the same time on the parkade tracks. Points are awarded when the player successfully slides the car and finishes each drift without hitting any walls or traffic. No nitrous oxide is allowed. There are also downhill drift events where the player drifts the car while progressing down the course from top to bottom. In the downhill drifts, there are no other racers, but there is normal city traffic. Players increase their points by sliding past city cars.
Unlike Underground, time plays a crucial role here, especially in parkade tracks; if the opponents end up crossing the finish line way before the player, a 30-second timer will start within which the players will have to accumulate drift points until the timer runs out or they cross the finish line.