[NES] Zelda II: The Adventure of Link - 4 - Island Palace - Carock (Boss Battle)

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Here is the boss fight from the 4th palace in Zelda 2 on the NES! He is pretty easy to beat! Just use the Reflect Spell that you learn't in Darunia for rescuing the child from the cave.

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4. "Island" Palace [0107]
Get Boots
Defeat Carock
Get Crystal #4
Dungeon notes: To find the fourth palace, return east to the Island Maze. From
the entrance, go south, then east and take the second path to the north.
Follow the path that goes north, pass the first bridge, and cross the second.
Now go west, past the monster attack, and follow the path all the way west,
north, and east. Go east past the monster attack to the fork in the road. Go
north, then follow one of the paths to get to the palace in the northeast
corner. In the second half of the game, the dungeons are longer- and much
harder. Take some time to train on the more difficult enemies of this
continent before entering. The dungeon prize this time is the Boots! These
allow you to walk on shallow water, and they are necessary to get a certain
Heart Container and to reach the next palace. Stalfos, Stone Warriors, and
Ironknuckles are common enemies, as well as the wizardlike Doomknockers.
Ignore the Doomknockers or use the Reflect spell to bounce their magic back on
themselves. Do whatever you can to avoid falling into the pits- one slip, and
you've lost a life! The boss is like a giant Doomknocker; he can be defeated
easily by using Reflect and staying against one of the walls to reflect his
spells.
To the secret item:
- Go to the right and take the elevator down.
- Go right to the next room and take the elevator down one floor.
- Go right to the next room.
- Use the Jump spell to jump from the bridge to the platform to the right, then
go right to the next room.
- Jump across the pits to the right and get the key.
- Go back left to the previous room.
- Fall down the pit to the left, hugging the right wall, then go right to the
next room.
- Go to the right through the locked door and get the Boots from the enemies.
To the boss:
- Go back left to the previous room, then drop down the pit to the left.
- Go right across the bridge to the next room.
- Jump across the pits to the right and get the key.
- Go back left, then cross the bridge left to the next room.
- Go left, passing the elevator, to the next room.
- Use the Jump spell to jump on top of the bricks, then get the key to the left
by breaking through the blocks from the top.
- Go back right to the previous room and take the elevator all the way up three
floors.
- Go left to the next room, pass the elevator, and go through the locked door.
- Break the blocks from below and get the key.
- Go left through the locked door, past the elevator, to the next room.
- Go left and get the key by breaking through from above.
- Go back right to the previous room, then take the elevator down.
- Go right to the next room, go across the pits and get the key.
- Go back to the previous room, then left to the next room.
- Go left across the pit, then take the elevator down.
- Go through the locked door to the right, then through two rooms to get to the
boss.
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Zelda II: The Adventure of Link (リンクの冒険 Rinku no Bōken?, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original Legend of Zelda video game was released and seven months before the United States saw the release of the first Zelda title. The game was later released on the Nintendo Entertainment System in North America and PAL regions in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.
The Adventure of Link is a direct sequel to the original Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again outside of the infamous CD-I games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super NES. The game is also looked upon as one of the most difficult games in the Zelda series and 8-bit gaming as a whole.







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