[NES] Zelda II: The Adventure of Link - 3 - Graveyard Palace - Ironknuckle (Boss Battle)

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Here is the boss fight from the 3rd palace in Zelda 2 on the NES! He can be easy to beat if you know the technique! First knock him off his horse using downward thrusts.

The best way to beat Ironknuckles is to perform jumping sword attacks towards the head and retreat a little each time. If you use the Jump spell, they usually lose orientation and stop moving while you're in mid-air. This helps a lot better with the blue ironknuckles as they keep shooting daggers at you.

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3. "Graveyard" Palace [0105]
Get Raft
Defeat Ironknuckle
Get Crystal #3
Dungeon notes: Go straight to the third palace: Go back east out of the swamp,
then back to the graveyard area to the southeast. Enter the center of the
graveyard, where the King's tomb sits. Go south from the tomb and you'll
fall through one of the tiles into a cave. Use the Fairy spell to get through
it to the right, and you'll come out onto an island, where the palace is
located. This palace's secret item is the Raft, which grants you access to the
entire eastern hemisphere of Hyrule! Getting to it is tough- the palaces are
getting more maze-like, and more hazardous. The Blue Ironknuckles are very
difficult enemies to defeat; you have to be very quick with the shield and the
sword. You may also want to spend some time leveling up before this dungeon.
The boss is like a normal Blue Ironknuckle, only you have to knock him off his
horse before damaging him.
To the secret item:
- Go to the right and take the elevator down.
- Go right three times and get the key under the blocks.
- Go right, pass the elevator, and use the Jump spell to get across.
- Go right to the outside of the castle, and get the key to the right.
- Go back to the left, then take the elevator down one floor.
- Go right through a locked door to the next room.
- Jump over the pits to the right and get the key.
- Go right to the next room, through the locked door and get the Raft.
To the boss:
- Go back across the pits and left to the previous room.
- Pass the elevator and go through the locked door to the left.
- Go left and use the Jump spell to get on the bricks, then get the key to the
left by breaking through the blocks from the top.
- Go back to the right, then take the elevator down one floor.
- Go through the locked door to the right and to the next room.
- Go right, break through the blocks and go to the next room to get to the
boss.

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Zelda II: The Adventure of Link (リンクの冒険 Rinku no Bōken?, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original Legend of Zelda video game was released and seven months before the United States saw the release of the first Zelda title. The game was later released on the Nintendo Entertainment System in North America and PAL regions in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.
The Adventure of Link is a direct sequel to the original Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again outside of the infamous CD-I games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super NES. The game is also looked upon as one of the most difficult games in the Zelda series and 8-bit gaming as a whole.







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