[NES] Zelda II: The Adventure of Link - 6 - Hidden Palace - Barba (Boss Battle)

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Here is the boss fight from the 6th palace in Zelda 2 on the NES! This is probably one of the easiest boss fights in the game! I was expecting harder, but at least he looks cool!

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5. "Water" Palace [0109]
Get Flute
Defeat Gooma
Get Crystal #5
Dungeon notes: To get to this palace from the last Heart Container, go all the
way west in the water, then all the way south, then east. The palace entrance
is on a tiny island here. The dungeon item is another item only useful in a
couple certain instances: to get rid of the River Devil south of Nabooru and
to reveal the sixth palace. The Fire Droppers are advanced wizard enemies
that shoot fire- easier to avoid than Goriyas. This dungeon is easier to
complete than the previous one, serving as a small respite before the final
two arduous dungeons. Keep track of the elevators you have used and where
they lead so that you don't get lost. The boss here is another enemy that's
vulnerable to the head; the Jump and Shield spells are your friends, as usual.
To the secret item:
- Go right and take the elevator down.
- Go right to the next room, use the Fairy spell and fly right to the next
room.
- Go back left and get the key, then cross the bridge right to the next room.
- Go right through the locked door, then take the elevator down.
- Go left to the next room.
- Use the blocks to jump up to the key, then left to the next room.
- Go left and take the elevator down.
- Go left to the next room and take the elevator down one floor.
- Go right and use the Jump spell to get the key on the platform.
- Go right twice, then jump up right through a fake wall to the next room.
- Go right and take the elevator down.
- Go left through the locked door to the next room.
- Go left through another locked door and get the Flute.
To the boss:
- Go back right to the previous room and take the elevator up.
- Go right to the next room and take the elevator up.
- Go left to the next room and get the key.
- Go back right and take the elevator back down.
- Go all the way left past the first elevator, through four rooms and the fake
wall, then back up the elevator one floor.
- Go left through the locked door to the next room.
- Go left and take the elevator down one floor.
- Go left to the next room and get the key.
- Go back right to the previous room and take the elevator up two floors.
- Go right through the locked door to the next room to get to the boss.

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Zelda II: The Adventure of Link (リンクの冒険 Rinku no Bōken?, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original Legend of Zelda video game was released and seven months before the United States saw the release of the first Zelda title. The game was later released on the Nintendo Entertainment System in North America and PAL regions in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.
The Adventure of Link is a direct sequel to the original Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again outside of the infamous CD-I games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super NES. The game is also looked upon as one of the most difficult games in the Zelda series and 8-bit gaming as a whole.




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