NEVER HEARD OF STEALTH? - METAL GEAR SOLID THE PHANTOM PAIN - PART 5 - Blind Playthrough (FULL GAME)
Hey guys, this is going to be my lets play in METAL GEAR SOLID: THE PHANTOM PAIN. I'm super excited for this! #blindplaythrough #walkthrough #letsplay #gameplay
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Metal Gear Solid V: The Phantom Pain is an open world stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015. It is the ninth installment in the Metal Gear series that was directed, written, and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year, as well as his final work at Konami.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go rock climbing as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis on tactics in The Phantom Pain.
NEVER HEARD OF STEALTH? - METAL GEAR SOLID THE PHANTOM PAIN - PART 5 - Blind Playthrough (FULL GAME)
Metal Gear Solid V: Ground Zero (Prologue)
Where do the bees sleep?
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