Neverwinter Nights 2: (SOZ) - P2 ~ Party Creation (P2), Sorsha, Melanie & Reina Join The Party (RS)

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Reina - Half Orc - Fighter/rogue/blackguard
orcs are divided in tribes and clans, they enjoy tests of power/strength/endurance. Fighter is the typical damage dealer melee-er and somewhat of a tank... not the best tank tho compared to a typical paladin.
eventually reina will be come the dreaded and feared blackguard
....which is the polar-opposite of the paladin ...aka the anti-paladin. ...the paladin is dedicated to the light is lawful good & protection of the weak.... the blackguard aka dark knight is pure evil, dedicated to darkness, consorts with demons/devils/evil entities and will work with or for them for a price. the blackguard has a aura of despair (malign aura that radiates outward in 10 feet radius from them that causes all enemies around the blackguard to take a -2 on all saving throws. this penalty for the enemies from aura of despair gets stronger as the blackguard lvls. the blackguard has no honor, and doesn't care for a fair fight they will cheat, and use dirty tricks in a fight to succeed if that's what it takes... unlike the paladin who has honor a blackguard is willing to kill innocents and the weak. the Blackguard can poison their weapon to do even more dot against enemies, they get turn undead, create undead, smite good. dark blessing, bull strength, aura of despair, sneak attack 1d6 & 2d6 & 3d6, summon fiend, inflict serious wounds, contagion, & inflict critical wounds.

Blackguard Requirements
Alignment: Any evil.

Unlike Paladins, a Blackguard will retain their dark powers if their alignment shifts to neutral or good, but will no longer be able to progress/level in this class unless they become evil once more.
Base attack bonus: +6
Skills: Hide 5 ranks
Feats: Cleave, Power attack

Rydia S - water genasi f - druid
water genasi (WG) almost look human cept certain traits give them away as quasi elemental watery beings. such as their light blue pale skin, clammy skin, greenish/blueish almost shimmering seaweed like hair that is wavy and moves as if underwater, and an ethereal watery/wetness that drips from their bodies. unlike their fiery Fire Genasi (FG) cousins (who ar hot-tempered, easily angered and have eyes that glow if you enrage them) the WG have a calmer, cooler, quiet nature some of them will go with the flow of things others are resistant to change. they prefer to wear opposition away slowly. but are more than capable of extreme violence. since WG are stronger than other races they take an XP penalty and lvl slower unless they use their favored class: Fighter. A multiclass genasi's fighter class does not count when determining whether she takes an XP penalty for multiclassing. WG get Darkvision (60ft.), Resistance to cold 5, Shrouding Fog: Once per day, a WG can call upon his elemental nature to summon a dense fog that provides concealment. This effect lasts 5 rounds. Instead of elemental resistance, they receive +1 racial bonus on saving throws against water spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
Water genasi breathe water as an extraordinary ability.
Clerical focus: Water genasi clerics must choose a deity with access to the Water domain and take that domain as one of their choices. the druid job: Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature itself rather than a deity. Their spells are oriented toward nature and animals. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations & undead creatures. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals, as they advance in level.
Druids also get a pet...
Alignment restrictions: Any partially neutral - druids, in keeping with nature's ultimate indifference, must maintain at least some measure of dispassion. if a druid loses their alignment, they lose all their spells, their abilities, and their pet and cannot take any more lvls in the job til the alignment is regained. Druids also get a pet... Rydia's pet is a bear. the pet has self-autonomy, the master cannot control the pet directly so it will act on it's own. but the master can issue vocal commands (it chooses whether to obey or disobey or do something else) the pet can also be set to offensive or defensive type behaviors. as the druid lvls and gains power so does the animal pet

Stephanie drow f - wizard
most drow are evil & are ruled by a female matriarch (women are set above men in drow society and rule all aspects of it) & follow lolth queen of spiders. not all drow follow lolth tho & not all of them are evil but the majority are. Wizards are arcane spellcasters who depend on intensive study to create their magic. When they are prepared for battle, Wizards can use their spells to devastating effect. Everything else to spells is secondary.




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