New Custom Unit Shading

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Published on ● Video Link: https://www.youtube.com/watch?v=gxxlFgmMyVo



Duration: 0:55
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In our previous GFX update we shortly showed the difference between our old and new Custom Unit Shading (CUS).

In this video a bit better comparison between the old and new version.

As you can see, there is a lot more detail and effects added with CUS. There is:

•  Real model deformation (based on damage)
•  Scratched/scarred textures (based on damage)
•  Alien Raptors get really bloody (based on damage)
•  Fully dynamic / instant updates
•  Extra highlights » Better shading with more contrast
•  Full normal-mapping for a lot more details

Not showed here is the general performance gain this new system gives, which is absolutely enormous. We had an old-CUS system before, but this new CUS GL4 is 3-8 times(!) faster!

Check out BAR on https://www.beyondallreason.info/
Or join our Discord here: https://discord.gg/N968ddE

Music by Ryan Krause
https://linktr.ee/ryankrause







Tags:
BAR
RTS
TA2
GL4



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