New game studios are making RTS for casuals

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What makes RTS fun? Can you make it easier for mass appeal, or do you lose the magic?

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00:00:00 Intro
00:05:17 What is a Casual Player?
00:18:32 Initial/Transient Enjoyment Factors
00:31:09 Long Lasting Enjoyment Factors
00:38:08 Uncapped Games "Redefining RTS"
00:44:44 Removing Complexity
00:55:05 People Want Skill Expression

#GrubbyTalks #Thoughts #RTS #Classic #NewGen #Fun







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