New World - 1.0.5 Patch Notes. Stopping the Gold Dupes and Reducing the Respec Costs
In this video I cover the New World 1.0.5 Patch Notes.
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COIN SELLERS
We know many of you have seen the pesky chat messages from players spamming messages, and weâre continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, weâve:
Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once youâve hit level 10.
Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
Trading Post usage will be restricted until new characters accept the âIntroduction to Trading Postâ quest in their first settlement.
We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.
EXPLOITS
Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.
COMBAT
Life Staff: Orb of Protection
Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
Reduced attribute respec coin cost by 60%.
Reduced weapon mastery respec Azoth cost by 75%.
Reduced coin cost of chisels by 20-50% depending on tier.
To encourage competition in Outpost Rush, we've slightly reduced the Coin and Azoth rewards for the losing team.
We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.
OUTPOST RUSH
Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.
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