New World Unofficial Secret Patch Notes in the Description, Bugs, Fixes, Harvester Sets !
Just checked out the news this morning over coffee, come join me and let us see what's up with New World today!
WORLD
- Replaced the well in the middle of Everfall with a fountain.
- Replaced the statue in the middle of Mourningdale with a fountain.
- The increased difficulty of some high-level elites.
- High numbers of players in an area will now make the bosses even harder and loot worse.
- Decreased loot quality and quantity from elite chests.
- Reduced armor pieces loot probability, and increased weapons loot probability in an attempt to balance WM increase.
- Adjusted some paths that were allowing players to skip high-level mobs to access elite bosses.
- Decreased spawn rate of some mobs that could be exploited for resources.
REPUTATION & TERRITORY
- Territory influence will now be blocked when there is an upcoming invasion.
- Changed territory rewards scaling and shuffle system.
WEAPONS
Bow:
- Removed possibility to cancel the animation of Penetrating Shot.
- Removed possibility to cancel the animation of Poison Shot.
Musket:
- Decreased the time needed to reload by about 10%.
Fire Staff:
- Removed possibility to dash cancel the startup of Flamethrower.
Misc:
- Moved down Luck perks from several weapons, making it only available on legendary versions.
ARMOR
- Changed "Weaver’s Knot" ring by replacing a Luck perk with Keen and Awareness perks.
- Changed "Aura Crystal" so it no longer has a taunt gem in the slot.
TRADING SKILLS & GATHERING
- Reduced the number of required high lvl components on some recipes.
- The 300 stat perks that allowed players to one-shot resource nodes can no longer be triggered after the first hit by canceling gathering.
- Added legendary resources that were needed to craft some recipes to loot tables.
- Crafting void ingots now requires 200 smelting.
- Fixed a lot of wrong descriptions on the potion, food, armor, weapon, etc.
- Removed legendary hides from Strange Boar's loot table.
- Elemental monsters now drop simple motes instead of quintessences when gathered.
- Adjusted some ore placement.
- Adjusted young tree and mature tree population around Everfall and Cutlass Key.
Source : https://www.reddit.com/r/newworldgame/comments/qxh8de/unofficial_patch_11_into_the_void_top_secret/
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