NFS MW: Carbon Handling Project Preview
Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted)
All Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod. It's way better than vanilla when it comes to car balance, but still not perfect (I found out that the Lancer is underpowered when testing cars, no matter how technical a track was, it would lose to an Exotic, even on Carbon on a Canyon. I never bothered with Tuners in general in Carbon because I'm a Muscle freak, so if balance issues such as these are found, they will be improved)
Roadmap:
- Port all Tier 3 car handling values from said mod (that exist in both games) - #Done, 12 cars, them being:
911 Turbo 996 (using Carbon 997 values), Carrera, Murcielago, Gallardo, Ford GT, Corvette, Viper, Supra, M3 GTR E46 (player car), Lancer Evo 8 (using Carbon Lancer Evo 9 values), Impreza and SLR.
- Port all Tier 1 and 2 car handling values, possibly from RaTT's Carbon Ultimate Mod because they can be upgraded to Tier 3 worthy status, with rebalancing if needed (will be difficult, I had a lot of problems trying to balance the old Muscle Pack);
- Port handling values for Carbon cars that don't exist in Most Wanted. Since I am not at liberty to share recompiled add-on car files, you'll have to do that process yourself;
- Custom handling values for various add-on cars.
Download? https://nfsmods.xyz/mod/572
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