🧙 Ni no Kuni: Wrath of the White Witch Gameplay

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Ni no Kuni: Wrath of the White Witch
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Let's Play
Duration: 16:03
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Ni no Kuni: Wrath of the White Witch is a role-playing video game, developed by Level-5. It was released for the PlayStation 3 in Japan in November 2011, and published in Western regions by Namco Bandai Games in January 2013. The game is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010.

Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.

Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game won year-end accolades, including Best RPG awards from several gaming publications. A sequel, Ni no Kuni II: Revenant Kingdom, will be released in March 2018.

Developer(s) Level-5
Publisher(s)

JP: Level-5
WW: Namco Bandai Games

Director(s) Ken Motomura
Producer(s) Hiroyuki Watanabe
Artist(s) Toshihiro Kuriaki
Writer(s) Akihiro Hino
Composer(s)

Joe Hisaishi
Rei Kondoh

Ni no Kuni: Wrath of the White Witch is a role-playing game that uses a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests, players can freely roam the overworld. Players explore towns, villages, dungeons and dangerous places scattered throughout the world, and possess the ability to travel between the world and Oliver's hometown of Motorville. Upon leaving a location, players enter the World Map, which can be used to select a destination. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world: players initially run to navigate the world, though later gain the ability to travel by boat, or on the back of a dragon.
Players control Oliver, Esther and Swaine during battles, with the ability to access their familiars.

When players encounter enemies, they enter a battle system. Battles take place on an open battlefield, allowing players to freely roam around the area. During battles, players command a single human ally, or one of the familiars accompanying them; all characters and familiars are manually moved around the battlefield. To fight enemies, players use magical abilities and "familiars". Familiars are creatures that can be tamed, in order to be suitable to send out in battle to fight for players. Familiars level up and evolve alongside the human characters; each familiar has unique statistics and capabilities, and can be upgraded through the use of treats, and equipped with items. When all enemies in a battle are defeated, players may receive experience points, currency and items. When a specific amount of experience is earned, characters' levels will increase, and their abilities will improve. Health is lost when players are attacked by enemies, while mana points are depleted through the use of magic. Should a party member lose health or mana points, they can be restored by using provisions. Health and mana can also be restored by picking up orbs, known as "glims"; a golden glim restores all health, and enables the powerful "Miracle Move", which may deal significant damage to enemies or provide assistance to allies.

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