Night of the Living Dead, 7 Days to Die. Return to Rekt to start the escape.

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Published on ● Video Link: https://www.youtube.com/watch?v=PD_4eH3vuNM



7 Days to Die
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Duration: 0:00
59 views
6


The Story,
Everything recently happened. The dead awoke, held people down and started eating them. A week later there were a few of us, poorly armed, stationed at the local library. By the end of the month, walls came crashing down. With that group of people we started to flee to the forest. We were caught at night so more then half of us are in our underwear. I was left for dead after falling unconscious, exhausted from the previous night......... I awake again to distant roars from the waking dead.....

(Forgive my 3rd grade writing skills)

What is the Goal?
Do jobs until we meet the 5th trader or build a gyrocopter. I will be taking that skill tree so.... I'll see.

What are Classic zombie settings?
Max zombies allowed at once = 150 (64 is a hard limit i will try to pass without mods, if possible)

Zombie Speed,
Day: walk, Night: Walk, Feral: Jog, Blood Moon: Walk*

Blood Moon: 2 Days, Range: 3 Days

Difficulty: Adventurer
XP: 200% (both good and bad)

Explanation for the settings.
*Blood moons are walk because the original movie only had walking zombies, Feral zombies will represent the freshly and whole waking dead.
I left blood moons in so that I will be targeted the whole night by all zombies.
**Scavenger difficulty because they also died easily.
These settings create classic zombie vibes. Easy to dodge and deal with alone. Larger number and getting cornered are the problems.

Jobs are very hard with these settings.

Please like and subscribe if it's good enough.
a pathetic Patreon link: www.patreon.com/robcabob1
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