Ninja Spirit (Turbo Grafx 16) PC Engine Mode Tutorial Playthrough With Commentary

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Published on ● Video Link: https://www.youtube.com/watch?v=3rLIUjNPX3Y



Game:
Category:
Let's Play
Duration: 13:27
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1


This breaks down the playthrough. Check out the version without commentary as well as TheRipper999's speedrun of the game.

Original write up:

"This took around 19 minutes to beat after watching TheRipper999's speedrun of the game. Check out his channel for alot of brutal gameplay videos. I did beat the game many years ago on the console, on Pc Engine Mode. In more recent years I beat the much harder arcade version of the game on mame. You die in 1 hit in that version and I remember it being much more aggressive and denser, as many original arcade games were compared to thier console ports.

In the arcade version I remember the PIT before the final boss being fucking disgusting. In this version TheRipper999 found a safe spot in a video and showed it to me. I dont know if I knew of it back when I beat the game but you will see it in this video.

However in the arcade version I knew of no safe spots and it was really fucking insane. You turn super slow when descending from jumps and the enemies appear before you can react so you have to either get lucky or have it memorized. It was a combination of memory and getting super lucky, that I got down to the final boss in that version.

When I say it took me 19 minutes today, Im excluding accidentally resetting the game when I got to the semi final level. I had to find a stage select code then play one of the levels over and do one of my checkpoints over in the following stage. So I cut that out of the time today. I also wasted some time but not watching for the safe spot on the zombie spawning video and the falling segments in TheRipper999's videos, but I got up to check the zombie spot. Its basically 45 seconds of watching the enemy once you get there, ontop of that rock in the center.

TheRipper999 may do a run of the arcade version. I may also consider playing through it again. The only thing that makes me hesitant is that FUCKING pit.

Bucky O Hare for NES has a similiar continue system as this game. Unlimited continues and you never have to start at the beginning of a stage, so 1 ups basically mean nothing aside from keeping your score. Each checkpoint is a permanent new starting point. I mentioned that game because im working on it now as well and should have it up soon, with a commentary tutorial.

Check out the tutorial version of this video as well.

Stay tuned !!"