Nintendo DS Longplay [025] Sonic Colours DS

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Duration: 2:52:40
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Played By: Tsunao

More like Sonic Rush Colors. Other names I can think of: "Sonic Rush: Colors Edition", "Sonic Rush 3", and "Sonic Rush 3: Colors".
Done this all in one day. The game is extremely short. Second time going through it.

Latest game in the Sonic series. Eggman has built an amusement park that is powered by some thingies called Wisps. As usual, Sonic comes in to kick some butt. This game plays just like the Sonic Rush games, minus the tricks. New gameplay mechanic is colored Wisps, where collecting one will give Sonic a special ability upon activation for a limited time.

Game info thingy: Just a normal ol' playthrough. The goal is to clear all stages (duh!) and Missions, get all seven Chaos Emeralds, and complete the game not once (for normal ending), but twice (True Final Boss). I'm not worried about rank (besides, I need certain Wisps to get S-Rank anyway) or Red Rings (again, certain wisps are needed, and searching for them is a pain.) I do grab some Red Rings here and there, but other than that, they are avoided. In case of curiosity: collecting Red Rings unlock Illustrations, Sounds, and, upon getting them all, Infinite Boost. The first six Chaos Emeralds are gathered from all six Areas. The seventh one requires going to Sonic Simulator, challenge the CPU, and win the race with at least 50 Rings. I grab the seventh one early. I also skip the tutorials. You're not missing much except that running out of Drill power while underground will kill you. I do get hit a lot. Standard Sonic stuff if you ask me. There might be some inconsistency in Area 2. This was due to me figuring out a way to complete areas (2 Acts, 3 Missions, Boss Act). There MIGHT be some savestate loading. (I definitely need to compile a list of times I use a savestate.) -
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