Nintendo DS Longplay [027] Mega Man ZX (Part 1 of 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=g6aoBovawvE



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Duration: 2:00:03
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Played by: Tsunao

For a Megaman game, it is sure a long game. Capcom took a note from Konami and Nintendo and made this game (and ZX Advent...I think) a Metroidvania. Plays like the Megaman Zero series in some sense. I stink at this game.

Game thingy: 100% playthrough of Mega Man ZX with Aile. 100% includes all Life Ups, all Sub-Tanks, all Database discs, Lv.4 Victory on all bosses (doll spawns in Prairie's room), and all missions. I even do the few bonuses, or in this case: the 4 bosses from Megaman Zero 3, Zero 4, and Omega, the big bad from Zero 3 (yes, DeSmuME can have a GBA ROM "inserted"). Sadly, I can't get Model OX until after I clear the game. It's overpowered anyway. This is going to take awhile, so you might want to have snax handy. I also downloaded a "clear" data (I cleared it without one) so I can use Model X after Model ZX is obtained. (on a normal playthrough, Model X will become unavailable for the rest of the game until both characters are cleared.) Level 4 Victories are obtained by not hitting the Pseudoroid's Biometal. Getting Level 4 also means having the Biometal at "full power" (gauge at maximum). Damage can be repaired for a "small" fee. There will be some backtracking for discs later.

Don't mind some of the inconsistencies.
--Health after Prometheus fight: I went into Prairie's room in hopes of getting the W Tank, but couldn't. =/ Didn't want to bore people with it, so I loaded a savestate...which was near the Prometheus fight. -_-
--Deliver The Aid Kit: entered Area L as Model HX. Along the way, I managed to get the Aid Kit, but got smashed. -_- Assuming I still had the Kit, I went back to turn it in, but only to find out that I didn't. So...yeah. That explains why I went through the door as Model X.

Fun fact: This ain't no Megaman X - Area D-2's layout is the Highway Stage (aka Intro stage) from Megaman X. -
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