Nintendo Sunday Ep 5 Super Ghouls & Ghosts
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Title:- Super Ghouls & Ghosts
Platform:-SNES
Release:- 1991
Developer:- Capcom
Super Ghouls 'n Ghosts,is a side-scrolling platform game produced by Capcom originally released for the Super Nintendo Entertainment System in 1991. It is the third game in the Ghosts 'n Goblins series.
The player takes the role of the knight Arthur, who must once again rescue the Princess from the demons. The antagonist this time is the Emperor Sardius (known as Samael in the Japanese version), who has kidnapped the Princess in order to obtain the whereabouts of the Goddess' Bracelet, the only weapon capable of destroying Sardius. After making it to Sardius' castle, Arthur must return to the beginning where the Princess hid the bracelet in order to destroy Sardius permanently. After re-doing his journey, Arthur defeats Sardius with the bracelet and returns the Princess to the kingdom.
Weapons also have a huge role in gameplay, as they determine not only the speed, trajectory, amount, and damage of Arthur's attacks, but also the specific "magic attack" that can be charged and unleashed with the possession of the golden armor. As with armor, weapons can be found in various hidden treasure chests throughout the game, and can additionally appear as a random drop from enemies.
Another key feature is the "Double Jump", which allows Arthur to leap into the air, and then leap again. The unique feature which makes this double jump different from its more common iterations is the fact the player has no direct control of Arthur's movement once in the air. The second jump can change direction, but that is the only control players have. This adds greatly to the difficulty and challenge of the game, as it essentially affords no second chances or last minute adjustments. While aggravating to many novice players who view it strictly as a frustrating control flaw, more experienced players and fans of the game find the quirk to be an enjoyable, challenging layer to the gameplay that can be overcome and even exploited with practice.
Lastly, a system of hidden treasure chests add a unique twist to the game. Arthur is dependent on these chests for all his armor needs (weapons can be picked up from chests or enemies), and as the upgraded armors in turn provide the most powerful weapons and magic, finding the hidden chests becomes very important for survival. The unique aspect of the treasure chest system is that they are hidden and can only be accessed by moving through certain specific areas of the screen, which causes them to appear. This can make discovering the chests a challenge, as frequently the key to making a chest appear involves an unnecessarily reckless and difficult leap or movement through a dangerous area that might otherwise be completely avoided. Additionally, chests can be unearthed using the charge magic of the crossbow, which, instead of dealing damage to enemies, causes any hidden chests on the current screen to reveal themselves.
Sticking with tradition, players have to complete the game twice in a row, the second time with a special weapon (the Goddess' Bracelet, which only appears during the second playthrough), before being treated to the true ending. At the true ending the evil boss Sardius, resembling a huge demon in golden armor, is confronted.
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