no artifact build / budget build for late DLC1, Void Knight / Monk (Knightbringer) (See Description)
0:00 Buff and Running in there
0:34 Bahamut Trials In Effect
0:55 Trust that I'm doing two normal attacks and Aura Edge (held)
1:37 Affinity and Special Effects
1:45 Smithing Effects on Gear
2:10 Master Points
Gear
A saber greatsword such as Hero's Greatsword, Liegeman Sword, or Excalibur that have a chance of having the Aura Edge combo ability on it.
Affinity (Void Knight)
Black Mage 400% to increase max MP with magic damage, in this case, the saber greatsword-specific Aura Edge combo ability.
Knight 400% to become invincible during Lightbringer, although the duration is cut in half.
Void Knight 120% to increase max MP via Black Mage 400%.
Affinity (Monk)
Samurai 250% for damage boost on chain cancel (switching job just after using a job action or combo ability).
Summoner 120% for max MP gain on chain cancel - though this was not used in the video.
White Mage 120% would be ideal for increased buff duration.
Master Points
Category 1
Intellect for magic damage dealt.
Strength for the physical damage portion of Aura Edge when up close.
Void Knight affinity to push to 120%.
Category 2
(leftover) Damage Dealt at Max HP
Category 3
Lightbringer Duration
During Lightbringer: Damage Dealt
Category 4
Increase MP Limit Boost Rate to further help Black Mage 400% increase max MP.
Action Ability MP Cost to soften the cost of Aura Edge, especially if we missed the normal attack just before it.
Gear Smithing Effects:
Intellect
During Lightbringer: Damage Dealt
Lightbringer Duration
Command Abilities:
Lightbringer to grant invincibility for a longer duration than Chaosbringer and at a fixed cost.
Lunatic to speed up attack speed and animations.
Summon Tachi to increase damage dealt.
Lancet is optional, but can help create a surplus of MP when it is time to refresh command abilities once the enemy is weak to fire.
Notes:
Aura Edge is slotted to the Void Knight's second combo ability slot that restores MP based on magic damage dealt. As long as the second normal attack just before Aura Edge hits an enemy with HP, the Aura Edge (held down for increased effect) will recover MP (vs. an enemy with HP remaining). This should let a player continue to use Aura Edge and in combination with Black Mage 400%, increase the max MP to use Lightbringer over again.
You may have to interrupt your combos from time to time to use a Lightbringer and just survive.
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