NO BUNZO!!! NOOOOO!!!! | Poppy Playtime Chapter 2 | Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=MoxZoGDwisc



Poppy Playtime
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Welcome to Kits and Bits Gaming!! - Two best friends who kinda' know how to game and record it!

Today, Rachel and Dakota start off after the case was opened, exploring the main area of the factory. We wonder about and get the key to Ludwig’s office, we watch the tape about Elliot and the factory. Open the vent and head inside it. Once on the other side, we see Poppy! She prompts us to close the circuit and after a little maneuvering, we close the circuit to Poppy’s delight. She tells us we can head to the train station and leave that way. We follow her back through the office area. We leave and go to the right and open up the doorway that was locked off and head off down the hallway. We open the door at the end and Poppy starts to tell us something, when a hand takes her. A pink stretchy hand, into the hole. We jump in and run after her! We go down the slide that is there and see all the Big Wigs have their own slides to this spot. We must now figure out the power area. Do we get confused? Yep. are we annoyed. Yep. Once we get it, we have a pink hand STEAL our hand, and welp, we get to meet Mommy Long Legs. She takes our hand and has poppy in one hand. She tells us we will get the train codes as long as we listen to her and follow the rules. We head into the game station and explore it before we head off to Musical Memory. Before we do, we head in and see a bunzo cut out and head down into a hole in the wall and continue into the tunnels that have been made into the walls. We head into the molding room and we grab a tape telling us about the Green hand! And then, well we put the molding room back together and make the Green hand. We put it to use right away and gather some power to open the doorway. We head into where the Bunzo cut out is and finally head into Musical Memory. Yay. We see Bunzo up above and listen to the tape telling us all about how to play the game. When Mommy slams into the window and explains the rules, Bunzo gets closer as we go and as we fail, if we fail too much, Bunzo eats us. He signals his closeness by his symbols and when we finish off a round he goes back up to his starting point. He does eat us.. just a couple of times. Eventually we win and shut down Musical Memory and Mommy gives us the first part of the code to the train. We can’t leave the way we came and need to go into the vent. But we will in the next one.

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