No Cheese (Least Points Challenge) - SpongeBob Movie Game

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Published on ● Video Link: https://www.youtube.com/watch?v=juT52B2qzk8



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Played on the GameCube release via emulator. This was so I could use save states to see if this was possible. This can be done on Xbox since I also tried most of this stage and glitches on that platform on real hardware. Since I don't own the PS2 release of the game I can't test that yet.

I plan to do the whole game like this, and will show my efforts over time in one large video.

Speedrun clips used are from this run by Purple_Foundation: https://youtu.be/gEgYH3krNMk

==Explanation==
The first major trick is preventing the truck from hitting those crates giving you points. This is done by simply pausing right after the truck moves and re-select the stage. Once back in you can go forth without those points being added. Just keep in mind that the geometry of the truck is where it should be but is invisible.

The cutscene with Patrick and the Jellyfish I move to the right side behind this tree before the trigger zone just incase after the cutscene ends you spawn on top of a point.

The slide, you can do it two ways. First is the speedrun trick shown from a clip of a run where you skip the button and land on the ledge. Despite being way harder to do it's possible to land on the ledge via this trick and still not touch the points. Now the way I did it, which was to just go down and hit the button.

Before getting on the platform you can grab the one bonus chest in this stage. It's easy to do. Back to the rising platform I went at the edge up against the wall as there's more room there compared to the rest of the platform. Then when I'm able to grab the ledge I jump to the side where no points are and climb up. If I do this too late then I can't avoid the points as there right on the edge.

The wall of crates I can't seem to find a way to get on top to avoid points so I'll just hit this one box in the corner to get the two points of shame. While I would be able to pause the game and re-enter the stage right before the point gets counted, we can't with crates since unlike points that lay out in the open, crates will always re-spawn, making this solution impossible.

I remember there being a way to climb up onto the geometry and simply avoid the wall jump section like shown in this speedrun clip, but he collects the point here. While I could avoid the point, this solution feels harder than just doing the wall jumps which can be done you just have to be on the very edge of the wall to do it. On 360 you can clip out of bounds and possibly avoid the remaining points and just go straight for the token, but is inconsistent.

Finale of the stage, the trampoline to the Krusty Krab. Great, but there are five unavoidable points. The speedrun clip shows him doing a glitch that lets you skip the token animation and go to the next stage. A side effect to this is that out of the three points collected, he got none, his counter stayed at 73 before and after jumping on the trampoline. I tried doing this, even using frame advance, but due to never doing the trick before still got a point from it. Later on I tried it again and the first frame I'm able to skip the token animation is the same frame that collects a point. I think it maybe a thing on GameCube since on Xbox the footage shows him not getting extra points.

I'm wondering if you could jump at the very edge and land on the token in order to not collect them.







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